VINCENT BADEM
On this page you can find short insights of the creating process from my demo projects and my thoughts behind them. Please keep in mind, that the image quality is compressed and watch my demo reel for the best quality.
01
Honda CB 400 Four
The motorbike is my oldest demo project, which I started at the beginning of 2022 during my time at Pixl Visn. It was really fun to create and especially shade, since it has a lot of metallic aspects, that needed a high-quality breakup.
Recently I updated this Project with a new environment which I Rendered in Unreal Engine 5. I decided to render the Bike in Maya since I spent allot of time Shading it there and composite it with the environment in Nuke.
Project startet 2022
Updated 2024

Modeling: Maya and Zbrush
Rendering: Arnold Bike Background Unreal Engine 5
Texturing: Substance Painter and Mari
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02
City
The City is my latest VFX Project I contributed to. It was a very huge Project with clear deadlines, and which thanks to the help of many Freelancers and great planning from the Supervisors we finished as expected. This was the first Project I worked with the USD workflow.
Since most of the Buildings had to be Copies of real ones shown in the Movie, the Quality Standards were very high.
Modeling: Maya and Zbrush
Rendering: Hoidini with USD and Arnold
Texturing: Substance Painter and Mari
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Project startet 2023
03
Little wooden church and armchair
The old armchair and the little wooden church were the first projects I did during my traineeship. It was a very interesting challenge because I was given a lot of free choices for the working pipelines. However, it required, that the assets were photo-realistic copies of very unique real-life props, that can blend in CG integrations/ set extensions. It was extremely interesting because they have very unique stories to them.
The Assets where a Training project for me and belong to the Attic scene from "The Gryphon".




Modeling: Maya and Zbrush
Rendering: Vray
Texturing: Substance Painter and Mari
Photogrammetry: reality capture
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Project startet 2023
04

Windmill scene
I was assigned to build the bottom buidling/ Container and top entrance part by myself, and with that, my task was again to rebuild the real assets shown in the film.
You can see the real asset, which was used for close-ups on the bottom. We created the windmill as a fully identical and more complex version of it since there are no Windmills with ladder on the outside in the real world.
Modeling: Maya and Zbrush
Rendering: Vray
Texturing: Substance Painter and Mari
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Project startet 2023

05
Compressor System
The Compressor is my latest project. My Assignment during my Unreal Engine 5 Education was to create a Product Visualisation/commercial. I decided to create this Compressor System and focus on the Breakdowns of the Product so that a Normal Person like you and me would understand, how it works and would like to learn more about it.


Modeling: Maya and Zbrush
Texturing / Shading: Unreal 5
Rendering: Unreal 5 Lumen
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Project startet 2024
06
Visualisations (Leaning Projects)
Here is a small selection of additional product visualizations I did during my time at Pixl Visn a long time ago. They were part of my studies for modeling texturing an especially shading.




Modeling: Maya
Rendering: Arnold
Texturing: Substance Painter and Mari
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Project startet 2021